With 44 superheroes listed under the letter “M,” this guide offers a detailed look at some of the most powerful and unique characters from major comic book publishers like Marvel, DC, and Image Comics. Many of these heroes have rich backstories and diverse powers, ranging from superhuman strength and magic to advanced technology and cosmic abilities. This collection highlights how the letter “M” is home to a wide array of heroes who have made significant impacts in their universes, reflecting different eras and styles of storytelling.
Explore the complete list below to discover who these superheroes are and what makes them stand out.
Publisher This column shows which comic book company publishes the superhero’s stories, such as Marvel Comics, DC Comics, or Image Comics. Knowing the publisher helps you understand the character’s universe and where to find their adventures.
First Appearance Here you see the comic book and issue number where the superhero first appeared. This information tells you when and where the character was introduced, providing important context about their origins.
Powers This section describes the superhero’s special abilities or skills. It gives you a quick look at what makes each hero unique and what kind of challenges they can face or overcome.
Description The description gives a brief overview of the superhero’s background, personality, and role in their stories. It helps you understand who they are beyond their powers and why they matter in the comic book world.
Superheroes that start with M
Superheroes | Publisher | First Appearance | Powers |
---|---|---|---|
M | Marvel Comics | Generation X #1 (1994) | Superhuman strength, speed, agility, durability, flight, telepathy |
Machine Man | Marvel Comics | 2001: A Space Odyssey #8 (1977) | Superhuman strength, durability, retractable limbs, various built-in weapons and sensors, flight |
Madame Xanadu | DC Comics | Doorway to Nightmare #1 (1978) | Magic, clairvoyance, immortality, healing, illusion casting, curse removal |
Madman | Dark Horse Comics | Creatures of Schlock (1990) | Enhanced reflexes, healing factor, psionic abilities, expert hand-to-hand combatant |
Magik | Marvel Comics | Giant-Size X-Men #1 (1975) | Teleportation (stepping discs), sorcery (Limbo magic), Soulsword manifestation, mystical armor |
Magma | Marvel Comics | New Mutants #10 (1983) | Geokinesis (earth and lava control), heat generation, immunity to heat and fire |
Magnus, Robot Fighter | Gold Key Comics | Magnus, Robot Fighter #1 (1964) | Superhuman strength, advanced martial arts skills, enhanced senses, tactical genius |
Ma Hunkel | DC Comics | All-American Comics #3 (1939) | None (costumed brawler) |
Major Disaster | DC Comics | Green Lantern #43 (1966) | Control over natural disasters (earthquakes, volcanoes, floods, etc.), energy manipulation |
Major Victory | Marvel Comics | Marvel Super-Heroes #18 (1968) | Psychokinesis, superhuman strength, durability, flight (via suit), tactical leadership |
Makkari | Marvel Comics | Red Raven Comics #1 (1940) | Super-speed (near light-speed), cosmic energy manipulation, superhuman strength and durability |
Man-Thing | Marvel Comics | Savage Tales #1 (1971) | Empathic teleporter, acid touch, superhuman strength and durability, regeneration |
Manhunter | DC Comics | Adventure Comics #73 (1942) | Varies by incarnation (skilled combatants, sometimes enhanced strength, advanced technology, or legal expertise) |
Mantis | Marvel Comics | Avengers #112 (1973) | Empathy, martial arts mastery, regeneration, plant manipulation, clairvoyance, astral projection |
Marrow | Marvel Comics | Cable #15 (1994) | Bone growth and manipulation (can extract bones as weapons), healing factor, superhuman strength |
Martian Manhunter | DC Comics | Detective Comics #225 (1955) | Shapeshifting, intangibility, invisibility, flight, superhuman strength, telepathy, regeneration, heat vision, Martian vision |
Marvel Boy | Marvel Comics | Marvel Boy #1 (1950) | Varies by incarnation (Kree technology, enhanced physiology, cosmic energy manipulation) |
Mary Marvel | DC Comics | Captain Marvel Adventures #18 (1942) | Superhuman strength, speed, flight, durability, wisdom, courage, stamina, electricity manipulation |
Masada | Image Comics | Youngblood #3 (1992) | Superhuman strength, invulnerability, flight, energy blasts, enhanced senses |
Maverick | Marvel Comics | X-Men #5 (1991) | Kinetic energy absorption and redirection (via costume), enhanced strength and durability, expert marksman and combatant |
Max Mercury | DC Comics | National Comics #5 (1940) | Super-speed, interdimensional travel, spiritual guidance |
Mera | DC Comics | Aquaman #11 (1963) | Hydrokinesis (water manipulation), superhuman strength, durability, telepathy (with Aquaman), adapted to underwater life |
Mercury | Marvel Comics | New Mutants: Academy X #1 (2004) | Mercurial physiology (can shapeshift, regenerate, control her liquid metal form), superhuman strength |
Metamorpho | DC Comics | The Brave and the Bold #57 (1965) | Transmutation (can change his body into any element or compound), shapeshifting, superhuman strength and durability |
Midnighter | DC Comics | Stormwatch #4 (1998) | Enhanced physiology, highly advanced combat computer in brain (can predict scenarios), healing factor |
Mighty Atom | DC Comics | Crack Comics #1 (1940) | Superhuman strength (can punch through steel), invulnerability, flight |
Mighty Man | Image Comics | Savage Dragon #1 (1992) | Superhuman strength, flight, invulnerability, energy blasts, rapid regeneration |
Minute-Man | DC Comics | Master Comics #11 (1941) | Superhuman strength, speed, flight, enhanced senses, martial arts |
Miracleman | Marvel Comics | Marvelman (1954) | Superhuman strength, speed, flight, invulnerability, enhanced senses, cosmic awareness |
Miss Martian | DC Comics | Teen Titans #37 (2006) | Shapeshifting, intangibility, invisibility, flight, superhuman strength, telepathy, regeneration |
Miss Masque | Dynamite Entertainment | Exciting Comics #51 (1946) | Skilled detective, master of disguise, expert markswoman and hand-to-hand combatant |
Mister Fantastic | Marvel Comics | Fantastic Four #1 (1961) | Elasticity, superhuman intellect (one of the smartest beings on Earth), genius inventor |
Mister Immortal | Marvel Comics | West Coast Avengers Vol. 2 #46 (1989) | Immortality (cannot be permanently killed, resurrects after death), invulnerability to aging |
Mister Miracle | DC Comics | Mister Miracle #1 (1971) | Master escape artist, skilled combatant, advanced technology (Mother Box), anti-life equation immunity |
Mister Scarlet | DC Comics | Wow Comics #1 (1940) | Skilled detective, hand-to-hand combatant, master of disguise |
Mister Terrific | DC Comics | The Spectre Vol. 3 #54 (1997) | Genius-level intellect (“Third Smartest Man”), Olympic-level athlete, master martial artist, inventor of T-Spheres |
Mockingbird | Marvel Comics | Astonishing Tales #6 (1971) | Highly skilled S.H.I.E.L.D. agent, expert martial artist, acrobat, tactician, double batons |
Mon-El | DC Comics | Superboy #89 (1961) | Superhuman strength, speed, flight, heat vision, X-ray vision, invulnerability (when exposed to yellow sun, but vulnerable to lead) |
Moondragon | Marvel Comics | Iron Man #35 (1971) | Telepathy, telekinesis, mind control, genius intellect, martial arts mastery |
Moon Knight | Marvel Comics | Werewolf by Night #32 (1975) | Enhanced strength, agility, and durability (varies with moon phases), expert combatant, multiple personalities (Khonshu’s avatar) |
MOTH | New England Comics | The Tick #1 (1988) | None (average human), reliance on gadgets, sidekick to The Tick |
Motorhead | Image Comics | Youngblood #1 (1992) | Cybernetic enhancements (superhuman strength, speed, durability), skilled combatant, weapon expert |
Ms. Marvel | Marvel Comics | Captain Marvel #14 (2013) | Polymorphism (embiggening, shapeshifting, rapid healing), superhuman strength and durability |
Multiple Man | Marvel Comics | Giant-Size Fantastic Four #4 (1975) | Duplication (can create multiple duplicates of himself upon impact), duplicate absorption |