With 68 superheroes that start with the letter C, this list covers a wide range of characters from major comic book publishers like Marvel and DC, as well as notable independent creators. These heroes, from Cable to The Crow, showcase a variety of powers and backgrounds, reflecting the diversity and creativity within the superhero genre. Many of these characters are key figures in their universes, often serving as leaders, cosmic defenders, or skilled fighters with unique abilities.
Explore the complete table below to find detailed information on each superhero, organized for easy reference.
Publisher This column shows which comic book company or creator owns the character. It helps you know where the hero originally appeared and which universe they belong to.
First Appearance Here you will find the comic book issue or story where the superhero first appeared. This highlights the character’s origin and how long they have been part of comic book history.
Powers This column lists the main abilities or skills of each superhero. It gives a quick summary of what makes them unique or powerful, from super strength to energy control or advanced technology.
Description Read a brief overview of each character’s background, role, and significance within their stories. This helps you understand who they are and why they matter in their world.
Superheroes that start with C
Superheroes | Publisher | First Appearance | Powers |
---|---|---|---|
Cable | Marvel Comics | New Mutants #87 (1990) | Telekinesis, telepathy, techno-organic virus, enhanced strength. |
Cannonball | Marvel Comics | Marvel Graphic Novel #4: The New Mutants (1982) | Blast field generation, flight, superhuman durability. |
Captain America (Bucky Barnes) | Marvel Comics | Captain America Comics #1 (1941) (as Bucky); Captain America #34 (2008) (as Captain America) | Peak human condition, master combatant, bionic arm, expert strategist. |
Captain America (Isaiah Bradley) | Marvel Comics | Truth: Red, White & Blue #1 (2003) | Superhuman strength, speed, durability, healing factor. |
Captain America (Sam Wilson) | Marvel Comics | Captain America: Sam Wilson #1 (2015) (as Captain America); Captain America #117 (1969) (as Falcon) | Flight via wings, avian telepathy, expert combatant, tactician, wields shield. |
Captain America (Steve Rogers) | Marvel Comics | Captain America Comics #1 (1941) | Peak human physical condition, master tactician, expert combatant, vibranium shield. |
Captain Atom | DC Comics | Space Adventures #42 (1960) (Charlton); Captain Atom #1 (1987) (DC) | Atomic energy manipulation, flight, energy blasts, invulnerability, absorption. |
Captain Britain (Betsy Braddock) | Marvel Comics | Captain Britain #8 (1976) (as Betsy); Excalibur #9 (2020) (as Captain Britain) | Psionic powers (telepathy, telekinesis, psychic knife), flight, enhanced strength, agility. |
Captain Britain (Brian Braddock) | Marvel Comics | Captain Britain Weekly #1 (1976) | Superhuman strength, speed, flight, durability, magic resistance via Amulet of Right. |
Captain Canuck | Comely Comix | Captain Canuck #1 (1975) | Enhanced strength, agility, durability, expert combatant, cold resistance. |
Captain Carter | Marvel Comics | Exiles Vol. 3 #3 (2018) (concept); What If…? (2021) (MCU design) | Peak human physical condition, master tactician, expert combatant, vibranium shield. |
Captain Comet | DC Comics | Strange Adventures #9 (1951) | Telekinesis, telepathy, precognition, superhuman intellect, energy manipulation, flight. |
Captain Flag | MLJ Comics (Archie Comics) | Blue Ribbon Comics #16 (1941) | Superhuman strength, flight (via glider), acrobatics, master combatant. |
Captain Freedom | Rural Home Publishing | Captain Freedom #1 (1941) | Superhuman strength, flight, invulnerability (limited), expert combatant, master of disguise. |
Captain Mar-Vell | Marvel Comics | Marvel Super-Heroes #12 (1967) | Superhuman strength, speed, flight, energy blasts, cosmic awareness. |
Captain Marvel (Billy Batson) | DC Comics (formerly Fawcett Comics) | Whiz Comics #2 (1940) | Superhuman strength, speed, flight, durability, wisdom of Solomon, lightning manipulation. |
Captain Marvel (Carol Danvers) | Marvel Comics | Marvel Super-Heroes #13 (1968) (as Carol Danvers); Captain Marvel #1 (2012) (as Captain Marvel) | Superhuman strength, speed, flight, energy absorption/projection, cosmic awareness, Binary form. |
Captain Marvel (Genis-Vell) | Marvel Comics | Silver Surfer #51 (1991) (as Legacy); Captain Marvel Vol. 4 #1 (2000) (as Captain Marvel) | Cosmic awareness, energy manipulation, flight, superhuman attributes, “cosmic awareness” madness. |
Captain Marvel (Monica Rambeau) | Marvel Comics | Amazing Spider-Man Annual #16 (1982) | Energy form, flight, light speed, energy manipulation/absorption/projection, intangibility. |
Captain Marvel (Phyla-Vell) | Marvel Comics | Captain Marvel Vol. 4 #16 (2003) | Superhuman strength, speed, flight, energy blasts, cosmic awareness, sword of boundlessness. |
Captain Marvel Jr. | DC Comics (formerly Fawcett Comics) | Whiz Comics #25 (1941) | Superhuman strength, speed, flight, durability, derived from Captain Marvel’s power. |
Captain Midnight | Fawcett Comics | Captain Midnight #1 (1942) | Skilled inventor, pilot, hand-to-hand combatant, utilizes advanced gadgets. |
Captain Triumph | Quality Comics | Crack Comics #27 (1943) | Flight, superhuman strength, invulnerability, intangibility (as ghost), duplication. |
Captain Ultra | Marvel Comics | Fantastic Four #177 (1976) | Superhuman strength, flight, invulnerability, heat vision, but with pyrokinesis aversion. |
Captain Universe | Marvel Comics | Micronauts #8 (1979) | Cosmic awareness, energy manipulation, flight, superhuman attributes, manifests through hosts. |
Cardiac | Marvel Comics | Amazing Spider-Man #344 (1991) | Superhuman strength, agility, energy manipulation (via vibranium mesh), advanced suit. |
Cat-Man | DC Comics (formerly Holyoke Publishing) | Detective Comics #311 (1962) (DC); Holyoke One-Shot (1940s) (original) | Expert combatant, master thief, tracking, enhanced senses, clawed suit. |
Catwoman | DC Comics | Batman #1 (1940) | Master thief, acrobatic, hand-to-hand combatant, expert in disguise. |
Cave Carson | DC Comics | Brave and the Bold #31 (1960) | Expert caver, geologist, adventurer, uses a “Mighty Mole” vehicle. |
Century | Marvel Comics | Force Works #1 (1994) | Superhuman strength, flight, energy blasts, psychic abilities, composite of 100 alien minds. |
Cerebus the Aardvark | Aardvark-Vanaheim | Cerebus the Aardvark #1 (1977) | Skilled swordsman, political manipulation, cunning, enhanced durability. |
Chamber | Marvel Comics | Generation X #1 (1994) | Psionic energy blasts from chest, telepathy, psychic resistance, self-sustenance. |
Chameleon Boy | DC Comics | Action Comics #267 (1960) | Shapeshifting into any alien creature, limited by mass/intelligence. |
Changeling | DC Comics | DC Comics Presents #26 (1980) (as Beast Boy); New Teen Titans #13 (1981) (as Changeling) | Shapeshifting into any animal, limited to green fur. |
Chapel | Image Comics | Youngblood #1 (1992) | Expert combatant, enhanced strength/durability (via cybernetics), weapon master. |
Chase | DC Comics | Chase #1 (1997) | Gadgets, advanced technology, expert investigator, detective skills, highly intelligent. |
Cipher | Marvel Comics | New Mutants #46 (1986) | Universal linguistic aptitude, hyper-cognition for decoding, invisibility to technology. |
Citizen Steel | DC Comics | Justice Society of America #1 (2007) | Superhuman strength, durability, invulnerability (steel-like skin). |
Cloak | Marvel Comics | Peter Parker, The Spectacular Spider-Man #64 (1982) | Teleportation, darkness manipulation, intangibility, drains life force. |
The Clock | Quality Comics | Funny Pages Vol. 1 #6 (1936) | Master detective, combatant, disguises, gadgets, expert marksman. |
Cloud 9 | Marvel Comics | Civil War: Front Line #5 (2006) | Flight, gaseous form, cloud manipulation. |
Cogliostro | Image Comics | Spawn #1 (1992) | Immortal, magic, demonic knowledge, combat skills, often an advisor/mentor. |
Colleen Wing | Marvel Comics | Marvel Premiere #19 (1974) | Master of martial arts, swordswoman, private investigator, skilled combatant. |
Colossal Boy | DC Comics | Action Comics #242 (1958) | Size alteration to giant proportions (up to 25 feet). |
Colossus | Marvel Comics | Giant-Size X-Men #1 (1975) | Organic steel transformation, superhuman strength, durability, stamina. |
Comet | DC Comics | Adventure Comics #292 (1962) | Flight, superhuman strength, invulnerability, equine form, prophetic vision. |
The Comet | MLJ Comics (Archie Comics) | Pep Comics #1 (1940) | Flight, superhuman strength, invulnerability, disintegrating gaze. |
Commander Steel | DC Comics | Steel, The Indestructible Man #1 (1978) | Superhuman strength, durability, invulnerability (steel-plated body), combatant. |
Congorilla | DC Comics | Action Comics #191 (1954) | Immortality, superhuman strength, agility, enhanced senses, can swap bodies. |
Constantine | DC Comics (Vertigo/Black Label imprint) | Swamp Thing #37 (1985) | Master of magic, demonologist, exorcist, con artist, high intellect. |
Corsair | Marvel Comics | Giant-Size X-Men #1 (1975) (cameo); X-Men #104 (1977) (full) | Expert pilot, marksman, combatant, leader, cybernetic eye. |
Cosmic Boy | DC Comics | Action Comics #247 (1959) | Magnetism manipulation, force field generation. |
Cosmic Ghost Rider | Marvel Comics | Thanos #13 (2017) | Cosmic power, Ghost Rider powers (penance stare, hellfire), space flight, highly skilled combatant. |
Crazy Jane | DC Comics (Doom Patrol) | Doom Patrol Vol. 2 #19 (1989) | Multiple personalities, each with a different superpower (64 distinct powers). |
The Creeper | DC Comics | Showcase #73 (1968) | Superhuman strength, agility, healing factor, enhanced senses, psychological warfare. |
Crimebuster | DC Comics (formerly MLJ Comics) | Pep Comics #22 (1941) | Acrobatics, hand-to-hand combat, skilled detective, uses trained monkey. |
Crimson Avenger | DC Comics | Detective Comics #20 (1938) | Master detective, combatant, uses a gas gun, expert marksman. |
Crimson Commando | Marvel Comics | Uncanny X-Men #215 (1987) | Peak human strength, speed, durability (via cybernetics), expert combatant, weapon master. |
Crimson Fox | DC Comics | Justice League Europe #1 (1989) | Pheromone manipulation, superhuman speed, agility, retractable claws. |
The Crow | Image Comics (original comic); Caliber Comics | Caliber Presents #1 (1989) | Immortality (resurrection), superhuman strength, healing factor, invulnerability (linked to love). |
Crusader | Marvel Comics | Thor #330 (1983) | Superhuman strength, invulnerability, flight, energy blasts (via armor), religious fanatic. |
Crush | DC Comics | Teen Titans Special #1 (2018) | Superhuman strength, durability, healing factor, chain manipulation. |
Crystal | Marvel Comics | Fantastic Four #45 (1965) | Elemental manipulation (earth, air, fire, water), telepathic bond with Lockjaw. |
Cyblade | Image Comics | Cyberforce #1 (1992) | Cybernetic blades from arms, energy manipulation, enhanced agility/reflexes. |
Cyborg | DC Comics | DC Comics Presents #26 (1980) | Cybernetic enhancements, superhuman strength, durability, advanced weaponry, technopathy. |
Cyborg X | Image Comics | Youngblood #1 (1992) (as Bloodwolf); Youngblood #1 (1993) (as Cyborg X in Youngblood Strikefile) | Cybernetic enhancements, superhuman strength, various weapons, limited shapeshifting. |
Cyclops | Marvel Comics | X-Men #1 (1963) | Optic energy blasts (concussive force), tactical genius, leadership. |
Cypher | Marvel Comics | New Mutants #13 (1983) | Universal linguistic aptitude, cryptanalysis, pattern recognition, data interpretation. |