With 34 superheroes that start with the letter T, this list covers a wide range of powerful and unique characters from the worlds of Marvel, DC, and some notable independent publishers. Many of these heroes share roots in classic comic book history, while others bring fresh, cosmic, or mystical powers to the page. From the explosive might of T.N.T. to the sonic abilities of Tyroc, this selection shows the diversity of heroes who wear the letter T proudly in their names.
Explore the complete list below to find detailed information about each of these superheroes.
Publisher This column tells you which comic book company or independent creator owns the character. Knowing the publisher helps you understand the hero’s story world and which universe they belong to.
First Appearance Here, you’ll find the specific comic book issue and year when the superhero made their debut. This helps track their history and how long they have been part of comic book lore.
Powers This section lists the main abilities or superpowers each hero has. It gives a quick look at what makes these characters special, from strength and flight to magic and time manipulation.
Description In this column, you get a brief overview of who the superhero is, their key background details, and what makes them stand out in the world of comics. This summary provides essential context for each character’s role and significance.
Superheroes that start with T
Superheroes | Publisher | First Appearance | Powers |
---|---|---|---|
Talon | DC Comics | Batman (Vol. 2) #1 (2011) | Enhanced strength, agility, durability, regeneration, master martial artist |
Talisman | Marvel Comics | Alpha Flight #5 (1983) | Magical abilities, control over mystical energies, flight, healing, astral projection |
Tank Girl | Deadline Publications | Deadline #1 (1988) | Exceptional combat skills, expert driver, armed with various weapons, fearless |
Tarantula | Marvel Comics | Amazing Spider-Man #134 (1974) | Skilled martial artist, uses wrist-mounted bladed weapons and poisoned barbs, enhanced agility |
Tarna | DC Comics | Warlord #1 (1976) | Skilled warrior, expert with swords and hand-to-hand combat, strong, agile |
Tasmanian Devil | DC Comics | Super Friends #7 (1977) | Transforms into humanoid Tasmanian devil, superhuman strength, speed, enhanced senses, spinning attack |
Tattooed Man | DC Comics | Green Lantern (Vol. 2) #23 (1963) | Can bring tattoos to life, manifest objects and effects from tattoos, regeneration |
Tech Jacket | Image Comics | Tech Jacket #1 (2002) | Symbiotic alien suit grants superhuman strength, flight, energy blasts, enhanced durability |
Tempest | DC Comics | Adventure Comics #269 (1960) | Atlantean physiology, telepathic control over marine life, hydrokinesis, magical abilities |
The Thing | Marvel Comics | Fantastic Four #1 (1961) | Superhuman strength, durability, stamina, resistance to injury, “rock-like” skin |
The Tick | New England Comics | New England Comics Newsletter #14 (1986) | Superhuman strength, invulnerability, able to withstand great punishment, powerful leaps |
Thor | Marvel Comics | Journey into Mystery #83 (1962) | Asgardian physiology, superhuman strength, durability, wields Mjolnir (flight, weather manipulation) |
Thunder | DC Comics | Outsiders (Vol. 3) #1 (2003) | Density manipulation (increase density), superhuman strength, near-invulnerability, shockwaves |
Thunderstrike | Marvel Comics | Thor #391 (1988) | Superhuman strength, durability, flight (via mace), weather manipulation (via mace) |
T.N.T. | DC Comics | Star-Spangled Comics #7 (1942) | Superhuman strength, explosive energy blasts, enhanced durability, flight |
Tigorr | DC Comics | Green Lantern (Vol. 2) #141 (1981) | Enhanced strength, agility, senses, reflexes, skilled combatant, natural claws and fangs |
Tigra | Marvel Comics | The Cat #1 (1972) | Enhanced strength, speed, agility, senses, reflexes, feline physiology, retractable claws |
Timber Wolf | DC Comics | Adventure Comics #327 (1964) | Enhanced strength, speed, agility, senses, durability, retractable claws, healing factor |
TimeWalker | Marvel Comics | Doctor Strange, Sorcerer Supreme #47 (1992) | Time manipulation (stopping, slowing, accelerating), teleportation, energy blasts, flight |
Tirebiter | Independent | Buster Brown comic strip (1902) | Heightened canine abilities (implied) |
Tomahawk | DC Comics | Star-Spangled Comics #69 (1947) | Master frontiersman, exceptional marksman, tracking, hand-to-hand combat |
Tommy Tomorrow | DC Comics | Star-Spangled Comics #69 (1947) | Highly skilled space pilot, master strategist, proficient with futuristic weapons |
Toro | Marvel Comics | Human Torch Comics #1 (1940) | Pyrokinesis (fire generation), flight, superhuman durability and resistance to heat |
Torque | Image Comics | Spawn #25 (1994) | Superhuman strength, durability, regeneration, enhanced senses, limited energy projection |
Toxin | Marvel Comics | Venom vs. Carnage #2 (2004) | Superhuman strength, speed, agility, durability, regenerative healing, wall-crawling |
Trauma | Marvel Comics | Avengers: The Initiative #1 (2007) | Empathic shapeshifting (can transform into others’ worst fears), superhuman strength |
Tremor | Image Comics | WildC.A.T.S. #1 (1992) | Superhuman strength, durability, seismic powers (generates shockwaves and tremors) |
Triathlon | Marvel Comics | Avengers (Vol. 3) #8 (1998) | Tripled strength, speed, and agility (up to three times peak human levels), enhanced senses |
Triumph | DC Comics | Justice League America #92 (1994) | Energy manipulation, flight, superhuman strength, durability, intangibility, time travel |
Triton | Marvel Comics | Fantastic Four #45 (1965) | Amphibious physiology, superhuman strength, speed, and agility underwater |
Troia | DC Comics | The Brave and the Bold #60 (1965) | Superhuman strength, speed, durability, flight, lasso of persuasion, energy blasts |
Turok | Dell Comics | Four Color Comics #596 (1954) | Expert hunter, tracker, master archer, skilled with primitive weapons, resilient |
Two-Gun Kid | Marvel Comics | Two-Gun Kid #1 (1948) | Master gunslinger, expert horseman, skilled fighter, highly accurate with two pistols |
Tyroc | DC Comics | Superboy #216 (1976) | Sonic abilities (force fields, concussive blasts, teleportation, levitation, illusions), flight |