With 41 superheroes that start with the letter F, this list offers a broad look at characters from across comic book history and publishers. From early Golden Age heroes like Fantom of the Fair to modern mutants like Franklin Richards, these characters come with a range of powers and stories. Notice how many have abilities related to fire, flight, or energy manipulation, showing popular themes tied to the letter F.
Explore the complete table below to discover key facts about each superhero.
Publisher This column shows the comic book publisher that created the character. It helps you identify whether the hero belongs to major universes like Marvel or DC, or comes from independent or classic Golden Age publishers.
First Appearance This column lists the comic book, issue, and year where the superhero first appeared. It gives insight into the character’s age and legacy within comic book history.
Powers Here you find a brief description of the superhero’s main abilities. This helps you understand what makes each character unique or powerful in their stories.
Description This section provides a short overview of the hero’s background, personality, or notable traits. It offers context about their role in their respective universes and what sets them apart.
Superheroes that start with F
Superheroes | Publisher | First Appearance | Powers |
---|---|---|---|
Faith | Valiant Comics | Harbinger #1 (1992) | Flight, telekinesis, psionic abilities |
Falcon | Marvel Comics | Captain America #117 (1969) | Flight (via winged suit), telepathic link with birds, skilled combatant |
Fantom of the Fair | Centaur Publications | Amazing-Man Comics #7 (1940) | Super strength, invulnerability, flight |
Fantomah | Fiction House | Jungle Comics #2 (1940) | Flight, super strength, shape-shifting (skull-face), mystical abilities |
Fantomex | Marvel Comics | New X-Men #129 (2002) | Superhuman agility, misdirection, external nervous system (E.V.A.), healing factor |
Fearless Flint | Rural Home Publishing | Cat-Man Comics #1 (1941) | Super strength, invulnerability, flight |
Feral | Marvel Comics | New Mutants #99 (1991) | Superhuman agility/strength/senses, razor claws, healing factor |
Ferrin Colos | Marvel Comics | Incredible Hulk #246 (1980) | Energy manipulation, cosmic awareness, superhuman attributes |
Finesse | Marvel Comics | Avengers Academy #1 (2010) | Photographic reflexes, mimicry of skills |
Fire | DC Comics | Super Friends #25 (1979) | Pyrokinesis, flight, intangibility |
Firebird | Marvel Comics | Incredible Hulk #265 (1981) | Pyrokinesis, flight, resurrection, superhuman durability |
Firebrand | DC Comics | Police Comics #1 (1941) | Control of fire, skilled combatant, acrobat |
Firehawk | DC Comics | Fury of Firestorm #1 (1982) | Flight, energy blasts, molecular restructuring, atomic manipulation |
Fire Lad | DC Comics | Adventure Comics #306 (1963) | Pyrokinesis, heat generation |
Firelord | Marvel Comics | Thor #225 (1974) | Cosmic energy manipulation, flight, superhuman strength/durability, pyrokinesis |
Firestar | Marvel Comics | Spider-Man and His Amazing Friends (1981) | Microwave energy generation, flight, heat manipulation |
Firestorm | DC Comics | Firestorm, the Nuclear Man #1 (1978) | Flight, molecular restructuring, energy absorption/projection, intangibility |
Fixx | Marvel Comics | X-Factor #1 (1991) | Telepathy, psionic suggestion, mental manipulation |
Flag | MLJ (Archie Comics) | Zip Comics #1 (1940) | Super strength, flight (via cape), patriotic inspiration |
Flamebird | DC Comics | Adventure Comics #369 (1968) | Skilled acrobat, detective, trained combatant, Batarangs |
Flaming Carrot | Dark Horse Comics | Flaming Carrot Comics #1 (1979) | None (parody), skilled combatant, unpredictable tactics |
Flash | DC Comics | Showcase #4 (1956) | Super-speed, accelerated healing, vibratory abilities, time travel |
Flash Gordon | King Features Syndicate | Flash Gordon Sunday Comic Strip (1934) | Skilled athlete, pilot, combatant, natural leader |
Flatman | Marvel Comics | West Coast Avengers Annual #2 (1987) | Elasticity, able to flatten self, two-dimensional movement (effectively) |
Flinch | DC Comics (Vertigo Imprint) | Flinch #1 (1999) | N/A (Anthology Series) |
Flint | Marvel Comics | Inhuman #1 (2014) | Geokinesis, rock manipulation, superhuman durability, flight (via rock platform) |
Fluidman | Centaur Publications | Amazing-Man Comics #22 (1941) | Superhuman strength, elasticity, shape-shifting (into liquid form) |
Flying Fox | DC Comics (WildStorm imprint) | Planetary #1 (1999) | Flight, martial arts, detective skills |
Forbush Man | Marvel Comics | Not Brand Echh #5 (1967) | None (parody), “super-stupidity,” fourth-wall awareness |
Forge | Marvel Comics | Uncanny X-Men #184 (1984) | Super-genius inventor (mutant ability), magic user, skilled combatant |
Forgotten One | Marvel Comics | Eternals #13 (1977) | Superhuman strength/durability/speed, near-immortality, cosmic energy manipulation |
Franklin Richards | Marvel Comics | Fantastic Four Annual #6 (1968) | Reality warping, cosmic energy manipulation, psionics, Omega-level mutant |
Free Spirit | Marvel Comics | Captain America #431 (1994) | Superhuman agility, strength, stamina, skilled combatant |
Freefall | Image Comics | Gen 13 #1 (1994) | Gravitic manipulation (flight, levitation, zero-gravity fields) |
Frostbite | Marvel Comics | Marvel Comics Presents #4 (1988) | Cryokinesis, generation of ice and cold |
Funny Face | N/A | N/A | N/A |
Furia | Marvel Comics | Eternals #18 (1978) | Superhuman strength, durability, cosmic energy manipulation |
Fury | Marvel Comics | Sgt. Fury and his Howling Commandos #1 (1963) | Expert strategist, master combatant, longevity (due to Infinity Formula) |
Fusion | DC Comics | Superboy #14 (1995) | Energy projection, flight, matter manipulation |
Future Boy | DC Comics | Action Comics #286 (1962) | Precognition (limited), flight (via Legion flight ring), advanced technology |
Futureman | N/A | N/A | N/A |